It has a fill rate of 932 million pixels per second. It's realistic peak performance was about 21 million 32-pixel triangles per second. It was basically a Pentium 3 running a GeForce 3 Ti. The Xbox was the weakest of the consoles for that generation. It has a fill rate of 1.2 billion pixels per second. It was able to handle anywhere from 16 million 75-pixel triangles per second to 50 million 48-pixel quads per second depending on the features you had enabled for the geometry (eg z-buffer, alpha, textured, fogged, etc). The PlayStation 2 was fully custom hardware and is the fastest. It has a fill rate of 648 million pixels per second. Export your game to the Windows, macOS, Linux platforms. Access the YYC and build the code for your chosen platform fast and without using the VM (virtual machine). It's able to handle up to 20 million polygons per second assuming actual game conditions (complex model, fully lit, fully textured) but with less complexity you can achieve a little more performance. Access the latest pre-release builds for GameMaker Studio 2. It's running an IBM PowerPC-based processor with an ATI GPU. It was basically a Pentium 3 running a GeForce 3 Ti. Mario Editor is the latest, free Mario game platformer/level editor created by Hello Fangaming in 2016, using the GameMaker: Studio game engine. Click to expand.The Xbox was the weakest of the consoles for that generation.
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